Korean Cultural Center Partners with Philippine Game Developers to Explore Future of Gaming Education

Sayart / Jul 31, 2025

The Korean Cultural Center in the Philippines (KCC) made history by participating in the Philippine GameDev Expo (PGDX) for the first time, hosting a groundbreaking event titled "Meet the Mentor: Press Start on Game Art." The event featured Professor Sean Kwon, Lead Professor of the Game Art-Game Institute at the Korea Creative Content Agency (KOCCA), who shared insights into Korea's gaming industry success and the future of game development education.

The two-day event took place on July 25-26, with the first day conducted online and the second day held on-site. The program brought together aspiring Filipino game developers, educators, and students for an exclusive learning opportunity with one of Korea's most prominent game art educators.

During his keynote presentation, Professor Kwon provided a comprehensive overview of Korea's gaming industry, which currently ranks fourth globally with an impressive $22 billion in annual revenue and employs over 84,000 professionals. He explained how Korea achieved this remarkable success through several key factors: a robust mobile gaming sector, strong government support, and a thriving independent game development scene.

However, Kwon also addressed the significant challenges facing the industry today. He discussed critical issues including workforce burnout, escalating production costs, and the transformative impact of artificial intelligence on traditional roles within game development. These challenges, he noted, require innovative approaches to education and professional development.

A major focus of Kwon's presentation centered on the KOCCA Game Institute's comprehensive two-year program, specifically designed to prepare developers for the rapidly evolving gaming landscape. The institute emphasizes practical, team-based learning across cutting-edge fields including virtual reality (VR), augmented reality (AR), 3D modeling, and AI-integrated development pipelines.

"We don't just teach students to use tools—we train them to think like developers," Kwon emphasized during his presentation. "AI will reshape how we work, but the artist's vision remains irreplaceable." He advocated for a fundamental shift in game education approaches, arguing that programs must prepare talent for creative direction and ethical collaboration with AI technologies, rather than focusing solely on technical execution.

The collaboration potential between Korea and the Philippines became a central theme throughout the event. With the Philippine gaming industry experiencing steady growth at an average rate of 7.2 percent annually, both Professor Kwon and KCC Director Kim Myeongjin highlighted substantial opportunities for deeper collaboration between the two countries. These partnerships could encompass training programs, co-development projects, and broader cultural exchange initiatives.

Director Kim expressed enthusiasm about the center's inaugural participation in PGDX, stating, "This first-ever participation in PGDX allowed us to promote Korea's game industry and share knowledge. We hope this leads to future cross-border collaboration in the field." The director emphasized the importance of building lasting relationships between Korean and Filipino gaming communities.

Participants responded positively to the educational experience, with many expressing inspiration and renewed motivation for their own development journeys. One attendee shared their enthusiasm, saying, "Hearing about Korea's approach to game education inspired me to keep learning and explore new tools on my own." This feedback demonstrates the event's success in fostering cross-cultural learning and professional development.

The "Meet the Mentor: Press Start on Game Art" event represents a significant milestone in connecting Korea and the Philippines through shared creative objectives in the gaming industry. As both nations navigate the challenges and opportunities presented by an AI-powered future in gaming, collaborative efforts in education and innovation will prove essential for developing and empowering the next generation of gaming talent.

The event's success has opened doors for future partnerships and exchanges between Korean and Filipino gaming communities. Both countries recognize the value of combining Korea's established industry expertise with the Philippines' growing market potential and creative talent pool. This collaboration model could serve as a blueprint for similar international partnerships in the rapidly evolving global gaming industry.

The Korean Cultural Center's participation in PGDX demonstrates the organization's commitment to fostering international cooperation in creative industries. By facilitating knowledge transfer and professional networking opportunities, such initiatives contribute to the global gaming community's collective growth and innovation capacity.

Sayart

Sayart

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